Home > My Favorites > Day One Hundred and Sixty-one: Time to Go

Day One Hundred and Sixty-one: Time to Go

The death of a world is a horrible thing to witness. The death of your own is only more so.

We had known peace for a thousand years. The great battles between the mages and the sorcerers, the wizards and the witches had ended in a treaty that narrowly forestalled the elimination of nations, and which would set a course for the future where the energies they wielded would finally create the paradise we all dreamed of. They put aside their differences in favor of a better world, and somehow, some way, it worked.

The greatest minds of all time worked together to put these powers to use, and they created wonders. Cities were wiped clean of poverty and hunger and crime, and great new edifices were built that rivaled the towering Dodovur mountains in their height and their grandeur. The great plains of Hakafi were made even richer and more fertile than ever, producing rolling waves of wheat that glittered in the sun like living gold and fed billions. The massive southern continent of Tas-tasenth was given over to the trees, and within a century it was home to more creatures and plants than any scholar would be able to count in a hundred lifetimes. The oceans teemed with life, the air was clear and clean, and we humans had finally, finally made a world for ourselves that met the hopes and dreams of all those who had lived and struggled and died before us.

But the sins of our past would not hide forever.

The great city of Amori, home to the ancient thaumaturgic research university of Ortasbura, turned to salt and crumbled into the sea over the span of twenty four hours on midsummer’s day. Six million people died and went missing, and no one knew why. The world was shocked and angry. And very, very scared.

Angogh, one of the Archmages of the Western Reach, brought a team to the remains of the city. He and his assistants worked tirelessly for a week, bringing to bear every tool of sorcery they could find against the loos of Amori. He called in the greatest minds he knew, and their conclusion, in the end, was inescapable.

The world, he told us, is dying.

The governing council chose to release his full statement to the five billion people living on the planet, full and uncensored. We all watched, rapt, as Angogh explained that the spells and curses and hexes of so long ago had not vanished when the Great Treaty was signed. Some of them had survived, deep in the earth, and waited. They traveled along lines of power and met and mixed and changed, becoming new and horrible, storing vast energies all over the world. The work being done at Ortasbura had created a thinness, a weak point in the world that finally broke free and allowed these horrors to reach out and touch our lives.

And they could not be stopped. The world, Angogh said, would be torn apart by forces that had waited under our feet for millennia. We had very little time if we wanted to act.

One team, a group that had made themselves famous in entertainment circles as sorcerous adventurers, decided that they would try to stop these curses, which soon were erupting elsewhere in the world. Laskund Shos and her team produced a live event, promising to bring an end to the horrifying predictions of Angogh. The man had gotten old, they said, and nervous in his old age. They traveled to the slate-planes of Tia’ia for their ritual, and set up a vast magical circle. They brought in twenty of the best wielders they could, all of whom had shown strength and promise in their work. The circle was lined with the most advanced magics they could think of and the energies they brought to bear were like nothing the world had seen in centuries. It seemed to everyone watching that their success would be assured.

They were incinerated less than thirty seconds after the ritual began. The endless plains of Tia’ia were turned to human flesh that screamed so loudly that people could hear it hundreds of miles away. When it died and began to rot, no one could decide if it was even more horrible, or if it was truly a mercy.

The only option, then, was evacuation. As many people as possible would be sent into alternate dimensions, pocket universes, magical realms that existed only a shadow’s width from ours. But to do so would require great talent, energy and resources, much of which had just burned to death on the slate-plains of Tia’ia. The Great Council, under the advisement of Angogh, drew up a plan. The most essential members of government and research, the great leaders and thinkers of the age, would have to go over. The young and the fertile, the skilled workers and the teachers and laborers, they would have to go. The people who would be needed if they should one day be able to find a new world.

For everyone else, there was the lottery.

Some people panicked and railed against the plan, but in the end there was nothing else to be done. Teams worked around the clock in as many cities as they could. Already, the destruction being wrought by these ancient energies had killed millions more, and they shook the earth at every opportunity. Portals were erected to take people wherever they could go, to new worlds from which they could never return. People streamed into the cities, hoping to make the lottery and have a chance to survive.

Some people took action on their own. The citizens of a small village in the province of Lisassa found enough power to fold their entire town into some alternate world. People found each other though the Hexnets and went away in groups of two or three or five. And some chose to stay away from the evacuation entirely, to wait it out on their own. Others failed spectacularly, releasing more of the horrors that waited beneath the surface of the world and bringing quick death to thousands, if not hundreds of thousands more.

Those of us who did escape watched it all unfold with growing sorrow and horror. Through magic mirrors, scrying pools, crystals and magic circles, we saw the way the world crumbled. To the end, people were still trying to get out. One of the last evacuation portals was held open by none other than Angogh himself. He stayed, standing on legs that were barely even human anymore, until the ground beneath him opened up and, with teeth that were built to rend and tear, swallowed him – and thousands of others – whole.

And then it was gone.

Our world, the one we had built and fought over and protected since our species emerged, the one that had cradled life since its inception so very long ago, was gone. It cracked and shook and crumbled. It split apart and suppurated like a wound. It undid itself from the atoms up, and left a void in the universe that cried out to all creation that something was lost. Something that had been wonderful, unique, and precious, was now gone forever.

There were places that I loved in our world. The rolling green hills of Yijal, where the sun would set more slowly than anywhere else. The towering spires of Jadorin, where the bird-people flew and cultivated the air itself. The brilliant ocean depths and the sunken city of Calaia, always in a blue-green twilight that hid some of the most profound mysteries of man. I will always remember them, not as the burning and twisting wreckages they became, but as the places I loved. The places I will never see again.

Our people are scattered, dispersed among worlds that we never thought we would see. The wonders of the human race are gone, and will likely never be seen again.

We are a hardy species, though. Humans never truly settle down, and somewhere there will arise a new world, a new homeland for those of us who had to flee the world we knew. There is still hope for us, out among the worlds.

For now, though, there is only sorrow, pain, and regret.

We mourn the world of our birth. May we serve these new worlds better in its memory.

————————————-

Inspired by one of my favorite Legion of Super-heroes stories, “Requiem” (Legion of Super-Heroes v4 #38, 1992)

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